射程(Optimal/Effective/Absolute)については下記URLを参照 WEAPON RANGES AND PROFILES IN UPRISING 1.2 AND BEYOND Optimal Range : 距離による弾の威力の減衰なし Effective Range: Optimalよりこの距離まで弾の威力は緩やかに減衰し、この距離を越える と急激に減衰する Absolute Range : この距離まで武器のサイトが赤くなる(距離による減衰限界点?) Range(Optimal/Effective) (Standard/Advanced/Prototype) Assault Rifle 40-65 / 44-72 / 48- 78 Assault Rifle(Tactical) ----- / 55-77 / 60- 84 Scrambler Rifle(Tactical) 65-80 / 72-88 / 78- 96 Scrambler Rifle(Assault) ----- / 55-83 / 60- 90 Combat Rifle(Bust) 55-66 / 61-70 / 66- 84 Added Combat Rifle(Assault) ----- / 50-77 / 54- 84 Added Rail Rifle(Breach) 65-85 / 72-94 / 78-102 Added Rail Rifle(Assault) ----- / 72-94 / 78-102 Added Damage Hybrid - Plasma (short range) : Shield +10% Armor -10% Assault Rifle (Gallente) Shotgun (Gallente) Plasma Cannon (Gallente) Ion Pistol (Gallente) Heaby weapon - TBA Projectile (short-medium range) : Shield -_5% Armor +10% SMG (Minmatar) HMG (Minmatar) Combat Rifle (Minmatar) Precision Rifle Laser (medium-long range) : Shield +20% Armor -20% Scrambler Rifle (Amarr) Scrambler Pistol (Amarr) Laser Rifle (Amarr) Heavy weapon - TBA Hybrid - Railgun (long range) : Shield -10% Armor +10% Rail Rifle (Caldari) Sniper Rifle (Caldari) Forge Gun (Caldari) Magsec SMG (Caldari) Bolt Pistol (Caldari) Explosive : Shield -20% Armor +20% Swarm Launcher (Caldari) Flaylock Pistol (Minmatar) Mass Driver (Minmatar) Remove Explosive (Minmatar)
[PS3] DUST 514 - Uprising 1.7 (2013-12-10)
WEAPONS OF UPRISING 1.7: CALDARI RAIL RIFLE & MINMATAR COMBAT RIFLE
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